Thursday, November 15, 2007

Super Mario Galaxy

Yes, I found a copy of this wonderful game. This game is absolutely brilliant, in design, sound and graphics. I dare anyone to say that the Wii is 'a Gamecube on 'roids.' Super Mario Galaxy proves that the Wii is a complete step above what the Gamecube was.

Enough rambling about the systems, you probably want to know about the game right? Well wait no more, as the game looks amazing to say the least. Mario running through the worlds is as smooth as butter and the lighting and graphic dynamics are impressive. The movements with the Wiimote feels natural as all moving is done with the Nunchaku, the only thing the Wiimote does is attack and point to the screen to obtain items and jump. Running through the levels is an absolute blast, though at first the levels were disorientating, due to the rapid camera changes.

Why I say that, is because when you jump off the edge of the level, the gravity of the small planetoid pulls Mario back, causing th camera to do a 180 degree flip, which takes a bit of getting used to, but works for the best on the smaller levels. Now in larger worlds, the camera follows Mario. The best way to describe it is the Mario cam from Mario 64, but is much more responsive to the environment; but it has its flaws such as Mario being stuck behind a pillar, and only being able to see a shadow, and not the rest of the level.

Lots of old enemies return for this new game, but some are completely new, and require a little bit of thought to attack. The boss battles are huge. The sense of scale between Mario and some of the bosses is amazing, they literally tower over Mario.

Now...I will be probably be back at the end of the week to leave you more tidbits about picking up the game, since thats a cool story in of itself. Until next time.

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